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- This prog originally required workbench to run -- now amended to run as a
- single disk game by Bob Peterson of the Pennine Amiga Club. 20-3-94.
-
- 2-21-94
- Scorched Tanks V 1.75
- and V 1.80
-
- for the Amiga
-
-
- Copyright 1993 Michael Welch, All Rights Reserved
-
-
- Developed and Coded by
- Michael Welch
-
- Original Soundtrack by
- Eric Gieseke "Sidewinder"
-
- -Ari-San<Crossroad>
- -Horizon's Edge
- Watch for the new CD he's producing. When it comes out,
- it's going to be a HOT! It's a professionally done
- album of 100% Amiga music and from what he says, you won't
- believe it was done on an Amiga alone.
-
-
- Special Thanks to:
- Sarah Bell
- Mike & Laura Ferall
- DJ & Sarah
- Mark Posser - Play Testing
-
- Josh Wingell - Great Ideas
-
- John Torta - Graphics
-
- Aaron Wald - The Big BANG Theory
-
- Very Special Thanks goes out to:
-
- Chip Schaefer - My very first order. (You made my week!)
-
- Michael Boeh - His infinite wisedom in developing Artillery games.
- Thanks for the Circle idea!
-
- John Harris - Brilliant ideas, Incredible beta testing, and a good guy
- too. Thank-you for all the help.
-
- Keith Zaback & friends - Ace playtesters.
-
- Peter Olafson & Tim Walsh - for putting Scorched Tanks in the...
-
- ...Amiga World "Best of '93"
-
-
- Ryan Scott - Thank-you for the cool Turbo Plus extension.
- editor This well-done new product for Amos and Amos Pro is
- of going to be featured in future versions of Scorched Tanks
- PLAYFIELD! and from what I've seen of it, it's really going to power-up
- (AMOS news AMOS to a greater level.
- letter)
-
-
- This version includes:
-
- NEW
- ----------
-
- Brand new front-end <- Lots of work went into making it.
- New control panal <- Ditto!
- Original Soundtrack by Sidewinder
- 20 new weapons / 60 total
- QUIT Button <- Yes, the gadget you've ALL been waiting for.
- Slider for Weaponlink <- See! I told you it was coming.
- Options screen:
- Wind
- Multi-terrain
- Explosion size
- Gravity
- Player order
- Custom screen sizes
- Adjustable interest rate
- Documentation on all weapons, shields, and options
- New and Improved computer controlled tanks
- 13 different Shield Options
- -Displacer
- -Feedback
- ******************************
- *For Registered Version 1.80:*
- * -Load/Save game option *
- ******************************
-
-
-
-
- COMPATABILITY:
-
- Scorched Tanks was developed on an AMIGA 1200 with 2 Megs of Chip RAM
- and 4 Megs of Fast RAM. It has been tested on an Amiga 2000 with
- 1 Meg of Chip RAM. It has also been tested on an Amiga 500 with
- 512k Chip RAM and 3 Megs of Fast Ram
-
-
- If your system has only 512k of Chip RAM or only 1 Meg of total RAM,
- it is suggested that the program is loaded into the computer with as
- much free Chip RAM as possible.
-
-
- ** Because of the Chip RAM intensive nature of Scorched Tanks, it is
- suggested that every effort to free Chip RAM before running the game
- is tried. Often, computers with little Chip Ram available will run
- Scorch' in 512k Chip RAM mode. But crashes, with an
- "Invalid function call" while using certain shields or weapons, are
- caused by the game trying to access unavailable Chip RAM.
- I've only seen these crashes in A1000 and A500 computers with 512k Chip
- that are running Scorch from Workbench.
- Please let me know if you've seen these crashes under other
- circumstances.
-
-
- This version of Scorched Tanks has a special 512k Chip RAM mode.
- This mode reduces the size of the playfield and
- cuts down on the music to save Chip RAM.
-
-
- Scorched Tanks was developed using AMOS Pro and AMOS Pro Compiler.
- This package is supposed to compile programs to work on:
-
- A500
- A500+
- A600
- A1000
- A1200
- A1500
- A2000
- A3000
- A4000
-
- Most incompatability problems are memory related.
- Running Scorched Tanks from Workbench on a 512K Chip RAM machine
- may not run properly. It could run out of memory or crash.
-
- Also, some Workbench programs like Enforcer and 'screen blankers' have
- been known to cause problems with AMOS Pro.
- FBL is also known to cause system failures with Scorch'.
-
-
- Programs used to develop Scorched Tanks:
- ---------------------------------------
-
- AMOS Pro
- AMOS Pro Compiler
- Brilliance!
- PixMate
- Final Copy 2
- Directory Opus 4.1
- DSS8+
- Edge <- Thank-you INOVAtronics. It's a very nice text editor which
- I used to 'edit' this Doc file. Excellent product.
-
-
- INTRODUCTION:
-
- Scorched Tanks is a tank warfare game where 1 to 4 human players or
- computer controlled opponents, take turns at buying fancy weapons
- and shooting them at each other. The more damage a player causes
- another, the more money they get. The more money a player receives, the
- larger the weapons they can buy. This is a very simple concept, but
- extreemly addictive!
-
- Scorched Tanks is related to a very popular game called
- Scorched Earth on MS-Dos machines. I've only played Scorched Earth maybe
- five times ever. But it impressed me so much that I decided that the
- Amiga needed a version too. Scorched Tanks is very similar yet VERY
- different to the MS-Dos game.
-
-
- 'Tanks innovates where 'Earth and other look-a-likes leave off.
-
- It's simple to understand, yet complex enough to be challenging.
-
- The gameplay and interface are so easy to understand, an 8 year old can pick
- it up in no time. It was tested on a group of little kids. They spent
- two hours screaming and jumping around as they blew-up each others
- computer tanks. Basically it's simple to learn and the interface's
- layout doesn't take away from the game.
-
- The graphics and music try to add the, all important, Amiga feel
- to the game.
-
- It draws people that hate computers.
- (Only if you can force them to look at the screen!)
-
-
- --------------------------------------------
-
- (* Anytime during game, hit [CTRL]-C to Quit game or
- [LEFT AMIGA]-A to toggle between Workbench and Scorched Tanks.)
-
-
- START OF GAME:
-
- In the beginning.......
-
- There is the new front end.
- If you have enough Chip Ram, some really great music comes on and
- a panal of buttons and gadets slide onto the screen.
-
- Each player has its own 'box' to edit the way it plays the game.
- Human player:
- Icon of person running
- Panal to edit players name
- Slider to change the amout of money there is to start with
- Computer player:
- Icon of computer chip.
- Also a panal to edit players name.
- Sliders to change Computer players IQ:
- -Stupid or Smart
- -Offensive or Defensive
-
- Load Game - Loads game on the registered version.
-
- Options - Loads option screen for customizing Scorch'.
- Wind: Off, Light, Medium, Strong
- Different wind levels to make the game more challenging.
- Terrain: Random, Hills, Flatlands, Gorge, Cliff
- DIfferent terrain types with new colors to add more variety.
- Exp. Size: Small, Standard, Large
- Small for the die-hard sharp shooters and
- Large for the mass-destruction maniacs.
- Gravity: Low, Medium, High
- Pla. Order: In Order, Losers, Winners, Random
- In Order- Player1, Player2, Player3, Player4
- Losers- Losers of previous round go first
- Winners- Winners of previous round go first
- Random- A random shuffling of the player orders every round
- Interest%: Ten%, Twenty%, Thirty%, Forty%, Fifty%
- Amount of interest gained every round.
- Screen Size: Small, Long, Tall, Full-size
- Adjust the playfield to a desired size
- Note: 512k Chip RAM users can not access Full-size playfields
-
-
- Info - Displays information about current version of game.
-
- Rounds - You the arrows to select the number of rounds to play.
- Note: Only the registered version allows for more than
- 5 rounds of game play.
-
- Start Game - Starts the game.
-
- Quit - Exits game to workbench or otherwise.
-
-
-
- GAMEPLAY:
-
- Buying weapons & Shields-
-
- WeaponsLink is how each player buys and sells weapons, shields, and
- other items of use. Choose the desired item and select buy or
- sell.
-
- To switch from Shields to Weapons mode, select <Weapons> or <Shields>
- and either click [Buy] or the name itself.
-
- Make sure to select Initial Defence before entering the battlefield.
- Click on [Initial Defence] to select your starting shield option.
-
- Select DONE to go to the next player.
-
-
- Playfield-
-
- Each player must fire at the other tanks until there is only one
- tank left.
-
- Before Fireing weapons, remember to set angle, power, and desired
- weapon before clicking FIRE.
-
- Other options available during a players turn are:
-
- Scanner- Click in scanner window to adjust view screen or to checkout
- currently off screen areas of the playfield.
-
- Stats- Click on a players name to read individual stats of the player.
- SH-Shields(0 to 99) DA-Damage(0 to 50)
- when hit, player first loses shields, then receives damage.
- If damage drops to zero, player is removed so to say.
-
- Help- On-line help is available buy clicking [Help].
- Clicking [Help] toggles the help option from on to off.
-
- Use- Only seen when in shield selection mode.
- Click [Use] to select the sheild options you have bought.
-
- Save- Saves game in the registered version
-
- Quit- Exit that game and return to main screen.
-
- Switching from Shields to Weapons Selection-
-
- Click the up arrow to the <Shields> or <Weapons> choice.
- If you have no shields to use, No Shields is displayed and
- the program will keep you in Weapons mode.
-
-
- End of round-
-
- At the end of round, Bonuses are awarded and ranking for the game is
- given. At the end of the last round the winner of the game will be
- announced and the game will end.
-
- (The tie breaker is - who has the most money -)
-
-
- Good-Luck and have fun beating on your computer buddies!
- (Computer controlled or otherwise)
-
-
-
-
-
- Program history-
-
- V 0.10
- -------------
- -Bad joystick controlled interface
- -Nice screen scrolling
- -automatic PAL/NTSC support
-
- V 0.50
- -------------
- -Shields added
- -Mondo graphics improvement
-
- V 0.70
- -------------
- -Cool Sound effects
- -Music added
- -Most of the newer weapons added
-
- V 0.95
- -------------
- -Parachutes added
- -Lava & Liquid Nitrogen weapons added
- -Fixed bugs
- -Made to work on slow computers with at least a meg of memory
-
- V 1.00
- -------------
- -Computer controlled tanks
- -Louder BANGS
- -Scatter Shot, Firecracker, Super Zapper, And Chain Reaction added
-
- V 1.00a
- -------------
- -Improved Weapon Selector
- -Vectors used instead of Physics Equation to calculate bullets
- MEANING Faaaaaaaaaster. A little anyways.
- -Damage bonus display bug-fix
-
- V 1.00b
- -------------
- -Better(higher resolution) power select bar
- -Help option
- -Customizes program to available amount of memory
-
- V 1.15
- -------------
- -512k Chip support
- -Joystick control support
- -11 different Shield options (Absorbing, Reflecting, Magnetic, etc...)
- -Tank movement (Transport, Move Tank)
- -"Return to Player" speed-up
- -Hold mouse to repeat
-
- V 1.20
- -------------
- -Options screen
- Wind
- Multi-terrain
- Explosion size
- Player order
- Adjustable interest rate
- Customizable playfield sizes
- -Documentation on all weapons an shields
- -Weapon-> Crimson Flood
- -Improved characteristics of shields
-
- V1.75
- -------------
- -20 new weapons
- -Original soundtrack by Sidewinder
- -New Front-End
- -Improved control over computer players
- -New control panal
- -tank sliding
- -2 new shield types
- Displacer
- Feedback
- -Slider for Weaponlink
- -New death sequences
- -Quit buttons
- -Lots of little improvements
-
- V1.80
- -------------
- -Load/Save game option
-
-
-
-
- The Future
- ----------
- I have big plans for Scorched Tanks.
- One of my biggest changes is going to be adding the Turbo Plus extension
- to Scorch'. By doing this, the game will go much faster on a slower
- Amiga. Other things that may happen are more music, improved graphics,
- a story-line explaining the situation, AGA support, a capture-the-flag
- game, more weapons (100 is my goal), etc...
-
- AGA update... I want AGA for Scorch' really bad but until AMOS Pro
- supports it, my hands are tied. As soon as AGA is available, you can
- be sure Scorched Tanks will use it soon after. As for now, I'm pouring
- all my graphics ability into what I have now. And don't worry, non-AGA
- Amigas will still be supported.
-
-
-
- \\\ The future is up to you ///
- /// Let me know the game is worth it! \\\
-
-
- Updates
- -----------
- Anyone who registers this game will recieve the LATEST version of Scorch'.
- I don't release freely distributable versions of the game very often.
- So.... If you want More Weapons, More Options, More Everything..
- Register.
- Registered users will then be able to buy an upgrade to Scorch' for
- $3.00 US. The $3.00 covers shipping costs.
-
-
-
-
- Registering the Game:
-
- If you register V1.75, you will receive V1.80 which supports a
- Load/Save game option and allows for more than 5 rounds to be played.
- I only disabled those few options because I worked really hard on the
- Scorch' Project. I want to share what I created. I cut the Load/Save
- options and the number of options so that people who play the game a lot
- can register and get the most out of Scorch'. If your a serious player,
- these options are for you.
- If your not, then you get to enjoy the game for free.
-
- But not registering only hurts you. The source code to Scorched Tanks was
- corrupted and I almost didn't have the heart to restart a whole month's
- worth of work. If it hadn't been for the registrations I was getting from
- all the people who truely enjoyed my game, this new version of Scorched
- Tanks would not be playing on your Amiga. Thank-you to everyone who has
- registered the game. YOU made this possible.
-
- So register and show me that you want development to continue on this game.
- I may need the motivation. Besides, sending me ten dollars is one sure
- fire way to get your ideas heard and to make a new friend.
-
-
- I would love to get comments and ideas. New weapons ideas and other options
- would be great.
- I want Scorched Tanks to be the best it can be. Please help me out.
-
-
- To Register, send $10.00 US to:
-
- Michael Welch
- PO Box 672
- Vestal, NY 13850
- USA
-
-
- Note: If your from Canada, please send Money Orders for US funds.
- My credit union can't take any form of Canadian check. Thanks.
-
-
-
-
-
-
- ***************************************************************************
- * *
- * Weapon and Shield options manual *
- * for Scorched Tanks *
- * *
- * revised 2-21-94 *
- * *
- ***************************************************************************
-
- Total weapons available: 60
-
-
- **********************
-
- Weapons-
-
- Single Shot:
-
- Small weapon that does very low damage.
- Unlimited supply.
-
- Big Shot:
-
- Larger weapon that has large explosion and offers more damage.
-
- Trishot:
-
- Three warheads with small but destructive capability.
-
- 5 Shot:
-
- Five warheads with large explosions and a very destructive explosion.
- Deadly if used properly.
-
- Skipper:
-
- Warhead that bounces 3 times, leaving an explosion with every bounce.
- Skips are 1/2 the original vertical velocity.
-
- Super Skipper:
-
- Like original skipper except it bounces 5 times with larger explosions.
- Handy on the flatlands.
-
- Dirtball:
-
- Covers area with loose dirt.
-
- Big Dirtball:
-
- Covers area with LOTS of loose dirt.
-
- Mountain Mover:
-
- Explosion removes dirt from area without directly causing damage to
- surrounding tanks.
-
- Zapper:
-
- Warhead shoots a laser at tanks that it comes within 40 pixels from.
-
- Roller:
-
- Weapon hits ground and rolls down hill until it reaches an incline.
-
- Large Roller:
-
- Like Roller but with MUCH larger explosion.
-
- Cruiser:
-
- Weapons hits ground and glides over land until it hits a tank.
-
- Mega Cruiser:
-
- Same as Cruiser but with a very large and dangerous explosion.
-
- Dirt Slinger:
-
- Defensive weapon that throws dirt up into the air to cover tanks below.
-
- Laser:
-
- Guidence system for SDI space satilite.
- Fires 5 shots in the area where the tracer landed.
-
- Big Laser:
-
- Big guns version of the laser.
- 10 shots rain from the heavens causing much more damage.
-
- Pile Driver:
-
- Causes a very deep hole to be formed in the earth.
-
- Morph Wall:
-
- Defensive weapon that causes wall to morph from the ground right
- before your eyes. Isn't technology great!
-
- Nuke:
-
- Baby version of an extremely fatal nuclear warhead.
-
- Mega Nuke:
-
- Very large, Very fatal, Very devistating.
- Imediate death.
-
- Sound Blast'er:
-
- Sonic attack. Spreads out horizontally or attacks on flat land or
- through small hills.
-
- Parachute:
-
- Defensive system used to reduce damage by falling.
-
- Homing missle:
-
- Weapon stops in mid-air over the first tank it flies over.
- Very little damage but a sure hit.
-
- Lava:
-
- Causes a pool of molten lava to spread out over the land.
- Lava hardens to form rock.
-
- Liquid Nitrogen:
-
- Same as lava but evaporates when finished.
-
- Scatter Shot:
-
- On impact, warhead splits into five balistic warheads that spread out
- over the surrounding land to cause local damage.
-
- Firecracker:
-
- Weapon set off a series of small explosions in the general area of
- impact.
-
- Supper Zapper:
-
- Weapon that sends out a deadly laser to any tank that it comes within
- 80 pixels from.
- Very dangerous!
-
- Chain Reaction:
-
- Big brother to Firecracker. Larger explosions and a little more damage.
-
- Dirt Mover:
-
- Vertical blast that removes dirt from overhead.
-
- Cruiser Mine:
-
- Anti-Cruiser and roller system.
- Places a mine in area that will detonate any oncoming cruisers or
- rollers.
-
- Teleport:
-
- "Picks up" a tank and randomly places it somewhere else on the playfield.
-
- GroundHog:
-
- Warhead burrows into the ground and explodes on hitting the bottom of the
- playfield or in an attempt to resurface.
- Good for attacks through hills.
-
- Weasel:
-
- Upon impact, warhead burrows into the ground and digs upward in the
- ground. Weasel will self-destruct if it passes under a tank.
- It also explodes when hitting the bottom of the playfield of when
- it attempts to resurface.
-
- Move Tank:
-
- Allows for tank movement to the left or right of current position.
-
- Laser Beam:
-
- Fires a straight Laser beam from the tank.
- Great for upclose battles with other tanks.
-
- Timewarp:
-
- Weapons fires from tank three different times.
- Large explosion but small damage.
-
- Dome Protect:
-
- Creates a dome around the tank that issues it.
-
- Crimson Flood:
-
- Fire and molted brimstone erupt from the ground five times.
- Causes wide-spread destruction.
-
- Grab Bag:
-
- Ramdomly picks a weapon that is worth more than $4000.
- The big question is "Which one?" That's the chance you take.
-
- Field Medic:
-
- Fixes all damage caused to tank.
-
- Tank Displacer:
-
- Teleports the tank that is hit with this warhead.
-
- Slingshot:
-
- When the warhead lands, it begins rolling in the opposite direction
- it was fired. It's like a reverse Cruiser.
-
- Cruball:
-
- A Cruiser that explodes like a Dirtball.
- My favorite "Dirty" weapon!
-
- Homing Weasel:
-
- It's a Weasel that stops below a tank and flies up threw the ground
- at it.
-
- Dirt Inverter:
-
- A warhead that picks up the ground around the general area of impact
- and throws it down. Good for putting tanks 'underground.'
-
- Self-Destruct:
-
- Destroys your tank before another tank does and gets the money.
-
- Molten Plastic:
-
- A Lava style weapon that leaves reflective plastic on the ground.
- The reflective plastic will bounce warheads back into the air.
-
- PlastConverter:
-
- Turns the surrounding area of impact into reflective Plastic.
-
- Defense Wall:
-
- Builds a wall of plastic. Used to protect your tank or to goof-up
- someone else's shot.
-
- Smart Bomb:
-
- This weapon is the only bullet that will explode on contact with
- Plastic terrain or with Reflective/Feedback shields.
-
- Crater Maker:
-
- Large explosion that clears away all the dirt with its explosion.
-
- Flash Blast:
-
- A small weapon that releases an electromacnetic blast that causes
- damage to tanks but doesn't damage the terrain.
-
- Big Blast:
-
- A bigger Flash Blast.
-
- Mega Blast:
-
- A huge Flash Blast.
-
- Mole:
-
- A tunneling device that digs a hole in the selected direction.
- Good for getting under your opponents and firing up at them with
- Groundhogs, Weasels, or Homing Weasels.
-
- Mega Move Tank:
-
- Moves the Tank much farther than the standard Move Tank.
-
- Cascade:
-
- Warhead that fires a spray of bullets into the sky and throws them
- down to the ground in a shower of destruction.
- (Can you tell I love this weapon!)
-
- Tracer:
-
- A device that sets off a light where your warhead would land if you
- fired it there. After firing a tracer, it's the same tanks turn again.
-
-
-
- **************
-
- Shields-
-
-
- Absorb 1 - Standard issue shield system.
-
- Absorb 2 - Absorbs 25% of damage.
-
- Absorb 3 - Absorbs 50% of damage.
-
- Reflect 1 - Reflect 50% of all bullets.
-
- Reflect 2 - Reflects 75% of all bullets and absorbs 25% of damage.
-
- Reflect 3 - Reflects 100% of all bullets hitting the shield and also
- absorbs 50% of damage caused.
-
- Magnetic 1 - Pushes away incoming bullets.
-
- Magnetic 2 - Pushes away (much harder) incoming bullets while absorbing
- 25% of damage.
-
- Magnetic 3 - Seriously forces away incoming bullets while also
- absorbing 50% of all damage.
-
- X-tinguisher- In a direct hit, shield neutralizes incoming weapon and
- places it into current tanks weapon inventory.
- Absorbs 50% of damage.
-
- Detonator - Anti-nuke shielding system.
- Explodes Nukes and other dangerous warheads before they
- get close enough to damage tank.
- Absorbs 50% of damage.
-
- Displacer - Teleports warhead to a random location.
-
- Feedback - Sends warhead back in the direction it can from.
- (Often right back to the person who fired it) :)
-
-
-